﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MengLin.OOP.DesignPattern.MemoPattern.GameRole
{
    /// <summary>
    /// 角色状态管理者
    /// </summary>
    public class RoleStateCaretaker
    {
        private RoleStateMemento _memento;

        public RoleStateMemento Memento
        {
            get { return _memento; }
            set { _memento = value; }
        }
    }
}
